Whenever a marble encounters a lever it causes the lever to reverse after the marble passes so the next marble will take the opposite branch.
Marble rolling toy dfa.
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Model this toy by a finite automaton.
Whenever a marble encounters a lever it causes the lever to reverse after the marble passes so the next will take the opposite branch.
There are three levers in this figure let s say x1 x2 and x3 from left to right.
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To model this toy a state is represented as sequence of three bits followed by r or a previous input rejected or accepted.
A marble is dropped at a or b.
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Above figure represents a marble rolling toy.
Levers x1 x2 and x3 cause the marble to fall either to the left or to the right.
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A marble is dropped in at a or b.
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A marble is dropped at a or b.
Whenever a marble encounters a lever it causes the lever to reverse after the marble passes so the next marble will take the opposite branch.
A marble is dropped at a or b.
A model this toy by finite automaton.
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Consider the toy shown below.
There are three levers in this figure let s say x1 x2 and x3 from left to right.
Whenever a marble encounters a lever it causes the lever to reverse after the marble passes so the next marble will take the opposite branch.
Dfa exercise the following figure below is a marble rolling toy.
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A marble is dropped at a or b.
Levers x1 x2 and x3 cause the marble to fall either to the left or to the right.
Dfa exercise the following figure below is a marble rolling toy.
Whenever a marble encounters a lever it causes the lever to reverse after the marble passes so the next marble will take the opposite branch.
Model this toy by a finite automaton.
I got resolve the question.
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Levers x 1 x 2 and x 3 cause the marble to fall either to the left or to the right.
Above figure represents a marble rolling toy.
Whenever a marble encounters a lever it causes the lever to change state so that the next marble to encounter the lever will take the opposite branch.
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A marble is dropped at a or b.